How would you architect a chess game that had both a frontend component and a server side component (ignore the technolo
Posted: Thu Jul 14, 2022 2:10 pm
How would you architect a chess game that had both a frontend component and a server side component (ignore the technologies used)? What would you store on the client and server? How would you validate which user requested a move? What kind of HTTP verbs (POST, GET, etc) would you use for each situation? How would you keep the connection alive and check if the other person made a move yet? Lots