How would you architect a chess game that had both a frontend component and a server side component (ignore the technolo

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How would you architect a chess game that had both a frontend component and a server side component (ignore the technolo

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How Would You Architect A Chess Game That Had Both A Frontend Component And A Server Side Component Ignore The Technolo 1
How Would You Architect A Chess Game That Had Both A Frontend Component And A Server Side Component Ignore The Technolo 1 (482.05 KiB) Viewed 37 times
How would you architect a chess game that had both a frontend component and a server side component (ignore the technologies used)? What would you store on the client and server? How would you validate which user requested a move? What kind of HTTP verbs (POST, GET, etc) would you use for each situation? How would you keep the connection alive and check if the other person made a move yet? Lots
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