How would you architect a chess game that had both a frontend component and a server side component (ignore the technolo
-
answerhappygod
- Site Admin
- Posts: 899604
- Joined: Mon Aug 02, 2021 8:13 am
How would you architect a chess game that had both a frontend component and a server side component (ignore the technolo
How would you architect a chess game that had both a frontend component and a server side component (ignore the technologies used)? What would you store on the client and server? How would you validate which user requested a move? What kind of HTTP verbs (POST, GET, etc) would you use for each situation? How would you keep the connection alive and check if the other person made a move yet? Lots
Join a community of subject matter experts. Register for FREE to view solutions, replies, and use search function. Request answer by replying!