This time Tony the Barbarian is facing a group of 3 distinct
Skeletal Archer units. They are 10 squares away, so he has to
spend 10 full turns moving towards them before he will be within
range of the three units and can attack them with his Ethereal Axe
of Vanquishing. Each Skeletal Archer unit is capable of
firing up to 8 volleys of arrows, at which point they will run out
of ammunition and be unable to attack, though they can still defend
themselves with their shields.
When a Skeletal Archer unit attacks Tony, there is an 60% chance
they will miss, and if they do hit him, there is a 30% chance that
he can block it with his shield, taking no damage. If he is
hit and does not successfully block, he will suffer one hit point
of damage per volley of arrows. He only has 5 hit points (HP), and
will lose the battle and be forced to retreat if his HP reaches
0. That could be a problem, particularly since, while he is
moving towards them, he cannot attack. But that is what you get
when you bring an axe to an archery fight.
Once the skeletons are out of ammunition, Tony still has to use
his magic axe to defeat them. Each turn, he can make one
attack. To destroy a skeleton, he first has to hit it (i.e.
roll 16 or better on a 20-sided dice) and then the skeleton has to
fail its saving throw (roll below a 14 on a 20-sided dice).
At the start of combat, Tony is pondering all this while staring
at the Skeletal Archers, there are 50 moves available before the
battle ends and ‘All units retreat exhausted.’
This time Tony the Barbarian is facing a group of 3 distinct Skeletal Archer units. They are 10 squares away, so he has
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