- Name Date Period Game Tile Class Programming Assignment Create A Java Class That Can Be Used To Create A Game Tile Ba 1 (46.81 KiB) Viewed 10 times
Name: Date: Period: Game Tile Class PROGRAMMING ASSIGNMENT Create a Java class that can be used to create a game tile ba
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Name: Date: Period: Game Tile Class PROGRAMMING ASSIGNMENT Create a Java class that can be used to create a game tile ba
Name: Date: Period: Game Tile Class PROGRAMMING ASSIGNMENT Create a Java class that can be used to create a game tile based around a pre-existing component class, such as JLabel or JButton. You should also test that the code for each method works properly by creating a program that makes one or more instances of the class, and then tests each method in the class. When the class and testing program code is finished and working properly, attach the class and program.java files before you submit the assignment in Teams. Code Structure and Clarity Variable/field names give the code analyzer a very clear idea about quantities/data they represent. (Communicating and Representing) Method names give the code analyzer a very clear idea (Approx. 20% weight) about the action(s) each method does. The code has a clear structure that has consistent indentation, plenty of vertical spacing between parts, etc. The code has extensive comments to indicate what variables/fields represent, and what code segments and methods do. Webdoc comments used for methods. The flow of the code in methods and testing program was very easily determined. The program more than met specifications. Program Operation/ Output Results (Communicating The class could be used to and Representing Reasoning and Modelling, Understanding and Solving) create one or more game tile objects, and the program tested the game tile class code extensively. The game tile could have a several actions done to it via the methods. (Approx. 80% weight) The game tile had advanced features (such as attached graphics files). Comments: