questions regarding the assumption that the proportions are 2/9 (action), 1/3 (Role-playing), 1/9 (simulation) and 1/3 (sports). a) Setup the null and alternative hypothesis. b) What is the expected value for each type of game? c) What is the value of the test statistic (report the probability distribution for the test statistic and degrees of freedom)? d) What is/are the critical value(s)? I What is the p-value?
I f) In the context of the problem, state your conclusions. Use your test statistic, critical value(s), p-value to support your conclusions.
4) (25 points) In the year 2032, bill is a leading indie game developer. bill is conducting marketing research of four types of games (action, role-playing, simulation and sports). The present assumption is that the game market follows the following proportions: Action (2/9), Role-Playing (1/3), Simulation (1/9) and Sports (1/3). bill takes a random sample of games and makes the following counts: Action: 189, Role-Playing: 206, Simulation: 100, Sports: 205 Using a = 0.15, answer the following 4) (25 points) In the year 2032, bill is a leading indie game developer. bill is conducting marketing research of four t
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