Question 1
Which of the following BEST describes the Blend Shape deformer?
The Blend Shape deformer...
A. creates a joint system based on the topology of the surface
B. Blend shape deformers let you change the shape of one object into the shapes of other objects.
C. is a special object you use to control the deformation effects of rigid skinning.
D. lets you manually sculpt NURBS, polygons, or Subdivision surfaces quickly with the stroke of a brush
Answer : B
Reference: www.autodesk.com/global/docs/maya2012/en_us/index.html
Search Phrase: Blend Shape Deformer (300: Blend Shape deformer)
Question 2
What is the syntax to add a single-line comment in a script?
A. //
B. <>
C. "
D. ==
Answer : A
Reference:
http://books.google.com.pk/books?id=gy6 ... &dq=maya+s yntax+single+line+comment+in+a+script&source=bl&ots=5cO8gRhiWB&sig=e0oIq6kikoYQ
56GWuTDAQ-
u47t0&hl=en&sa=X&ei=m3f7TqLCIMnj4QSj6s2NCA&ved=0CBoQ6AEwAA#v=onepage&q
=maya%20syntax%20single%20line%20comment%20in%20a%20script&f=false (topic: adding comments)
Question 3
The ViewCube is an on-screen 3D navigation element that does which of the following?
A. Creates a multicamera rig to navigate through your scene
B. Provides feedback about stereo cameras and performs calculations to produce anaglyph images
C. Enables you to quickly and easily switch between views.
D. Provides feedback about the current camera view in relation to the 3D scene
E. Both C and D
Answer : E
Reference: www.autodesk.com/global/docs/maya2012/en_us/index.html
Search Phrase: ViewCube (197: Using the ViewCube)
Question 4
Which of the following is a way to control deformations using a Smooth Bind?
A. Add Influence
B. Flexors.
C. Projection Box.
D. Both A and B
Answer : B
Reference: http://books.google.com.pk/books?id=-
PNMcDuEcFQC&pg=PA149&lpg=PA149&dq=flexor+control+deformations+using+a+Smoo th+Bind&source=bl&ots=52RxQtUX-
2&sig=8S18HcnXEbaECQ7TRkFJcU4Gkac&hl=en&sa=X&ei=zID7TqOuI4jl4QTt69CNCA& ved=0CBoQ6AEwAA#v=onepage&q=flexor%20control%20deformations%20using%20a%2
0Smooth%20Bind&f=false (topic: smooth bind)
Question 5
To composite two layers together you would use...
A. Composition settings
B. Garbage Mask
C. Remap Color
D. Blend & Comp
Answer : A
Question 6
A suitable method to have the spaceship move along the green line shown in the image is:
A. Animated Sweep
B. Motion Path
C. Turntable
D. Animation Snapshot
Answer : B
Reference:
http://www.autodesk.com/us/maya/2011hel ... _scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082
Question 7
Which of the following is true of the Specular Color Attribute in a Blinn Shader?
A. Has a default value of 0.5.
B. Controls the color of shiny highlights on the surface.
C. Controls the spread of the specular highlight.
D. Both A and B
Answer : B
Reference:
http://www.autodesk.com/us/maya/2011hel ... _scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082
Question 8
Which light(s) can be positioned using Look Through Selected Camera?
A. Spot Lights.
B. Directional Lights.
C. Area Lights.
D. All Maya Lights
Answer : D
Question 9
What does the nConstraint Membership Tool for nCloth allows users to do?
A. Add vertices to a selected dynamic constraint
B. Remove vertices from a selected dynamic constraint
C. Both of the above.
D. Neither of the above.
Answer : C
Reference:
http://www.autodesk.com/us/maya/2011hel ... _scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082 (topic: editing nCloth constraint membership)
Question 10
Which file format lets you exchange complex data between Maya and other software while preserving the data's overall behavior?
A. OBJ
B. FBX
C. DXF
D. None of the above
Answer : B
Reference:
http://www.autodesk.com/us/maya/2011hel ... _scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082 (first paragraph)
Question 11
What is meant by 'sampling'?
A. The amount of Rendering Layers to be calculated in an image
B. The amount of times the software will examine different areas of a pixel
C. The number of photons that get emitted into the scene.
D. None of the above
Answer : C
Reference:
http://books.google.com.pk/books?id=Kzj ... 06&dq=maya+ sampling+is+number+of+photons+that+get+emitted+into+the+scene&source=bl&ots=B-
85uBPvw2&sig=XR5SFS0_hPjAXjha2dhlgrdR1jQ&hl=en&sa=X&ei=4Yr7Tt3oPIeF4gSlnsiN
CA&ved=0CDwQ6AEwBQ#v=onepage&q&f=false (first paragraph)
Question 12
The shading network in a Normal 2DTexture Map is made up of which of the following?
A. One file texture node and a projection node that defines the texture's placement
B. One file texture node and the place2DTexture node that defines the texture's placement.
C. Two place 2DTexture nodes.
D. One place 2DTexture node and one place 3Dtexture node
Answer : B
Reference:
http://www.autodesk.com/us/maya/2011hel ... ng_methods. htm,topicNumber=d0e520981 (4th paragraph)
Question 13
Which of the following is NOT a Glow type with the Optical FX attribute?
A. None
B. Linear
C. Star
D. Exponential
Answer : C
Reference:
http://download.autodesk.com/us/maya/20 ... s_Optical_
FX_Attributes.htm,topicNumber=d0e570003
Question 14
When choosing an NISC Video Image preset, in addition to image width and height, which other setting is changed
A. Pixel Aspect Ratio
B. Renderable Camera
C. File format becomes TGA
D. Device Aspect Ratio
Answer : A
Question 15
Which of the following is the button for displaying the Safe Action in Maya?
A. Option A
B. option B
C. Option C
D. Option D
Answer : B
Reference:
http://download.autodesk.com/us/maya/20 ... 42f487552a
50a53111913e7c26f-63b3.htm,topicNumber=d0e87875 (search safe action)
Question 16
What is the purpose of clipping planes in cameras?
A. Special effects attributes such as 'Barn Doors' for the rendering camera
B. Clipping planes are essentially the boundaries of the camera determining which objects will be rendered and which won't be rendered.
C. They define the point at which the shutter closes within the frame interval.
D. They determine the Depth of Field focal point.
Answer : B
Reference:
http://www.autodesk.com/us/maya/2011hel ... _scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082
Question 17
What effect does the Break Tangent action have on a selected animation tangent?
A. Allows manipulation of the in and out tangent handles individually so you can edit the curve segment entering or exiting the key without affecting its opposite handle.
B. Causes the manipulation of an in or out tangent handle to affect its opposite handle equally
C. Specifies that when you move a tangent, only its angle can be changed.
D. Specifies that when you move a tangent its angle and weight can be changed.
Answer : A
Reference: http://www.expertrating.com/courseware/ ... Animation-
Basics-1.asp (search break tangents)
Question 18
"Swimming" is a potential problem with Projected textures. This is an effect where it looks like the animated object is moving or 'swimming' through the texture.
What can be done to fix this? Select all that apply.
A. If the object is just transforming and not deforming, parent the 3D Placement node to the animated object
B. If the object is deforming, you can use a Texture Reference object or convert the file to a 2D texture
C. If the object is deforming, you can bake the deformation by using Edit > Keys > Bake Simulation
Answer : A,B
Reference:
http://www.autodesk.com/us/maya/2011hel ... _scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082
Question 19
What does the Search and Replace Names option help you rename?
A. One object at a time,
B. Multiple objects at a time.
C. Multiple objects and hierarchies
D. Objects and Attribute names
Answer : B
Reference:
http://www.autodesk.com/us/maya/2011hel ... _scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082
Question 20
A Boolean operation is performed using a Cube and a Sphere. The image below represents:
A. Intersection of a Sphere and a Cube
B. Union of a Cube and a Sphere.
C. Difference of a Sphere out of a Cube.
D. None of the above
Answer : C
Reference: Reference: http://www.autodesk.com/global/docs/may ... index.html
Search Phrase: booleans (103: Mesh > Booleans)
Question 21
How is a Soft Body different from a Rigid Body?
A. Afield can't be connected to Soft Body particles.
B. Rigid Bodies can't be affected by a Dynamic constraint.
C. A Soft Body can be keyframed using the Set Active Key command.
D. Rigid Bodies don't deform.
Answer : D
Reference:
http://www.autodesk.com/us/maya/2011hel ... _scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082
Question 22
Which statement is most accurate?
DmapAutofocus...
A. adjusts the size of the square grid of pixels that's placed in front of the light for the first pass Raytrace Shadow calculation
B. is the attribute that controls the focal point used in depth of field calculation
C. controls the shadow anti-aliasing level used for the Raytrace Shadow calculation
D. is the attribute that automatically controls where the Dmap will be focused.
Answer : B
Explanation: Autodesks Official Answer: If on, Maya automatically scales the depth map so that it only fills the area of the lights illumination that contains shadow casting objects.
For example, if shadow casting objects are only in the center of a spot lights beam, the depth map only covers the region occupied by those objects. Because the Resolution is an absolute resolution (that is, pixels, not pixels per inch), decreasing the size of the depth map effectively increases the resolution of the depth map and the quality of the shadows without increasing rendering times.
If off, you can manually scale the depth map within the area of the lights illumination using the Focus attribute (for point lights and spot lights) or the Width Focus attribute (for directional lights). Use Auto Focus is on by default.
Question 23
What modes can you work in when modeling with Subdivision surfaces?
A. Polygon mode and NURBS mode
B. Standard mode and Polygon mode.
C. Standard mode and Coarser mode.
D. NURBS mode and Component mode.
Answer : B
Reference:
http://download.autodesk.com/us/maya/20 ... urfaces_ov erview_Standard_mode_and_polygon_proxy_mode.htm,topicNumber=d0e247193
Question 24
What does the Interactive Split Tool do?
A. Splits the selected edges in their winding direction, changing their connectivity one vertex at a time
B. Specifies the direction in which the curve on the mesh will be projected
C. Splits one or more faces on a polygon mesh into multiple faces after you specify the split location on the mesh
D. Transfers vertex information between meshes that have the same topology
Answer : C
Reference: http://lesterbanks.com/2011/03/autodesk ... maya-2012/ (search interactive split tool)
Question 25
Which attribute is used to control the number of specular highlights that appear on a rendered object?
A. Emit Specular
B. Define Specular
C. Illuminates by Default
D. None of the above.
Answer : A
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