Main Belief/hypothesis if we integrate students in the online learning content development cycle through educational gam

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answerhappygod
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Main Belief/hypothesis if we integrate students in the online learning content development cycle through educational gam

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Main Belief/hypothesis if we integrate students in the onlinelearning content development cycle through educational gamedevelopment, they will be able to make deeper connections to STEMconcepts. This hypothesis could be edited to flow better, and wordscould be replaced to make it more specific. Adjust the best you canor take it as it is. Research Focus: Researching to find and/orcreate a framework that will guide students through the process ofchoosing a topic and creating an educational game around it. Whatthis research looks like as of now: literature search chooseframework (if necessary you'll take pieces from multiple frameworksto create a new one) for making educational game prepare or createsurveys for before and after going through the game creationprocess Test Framework take initial survey choose stem topic,prepare then take a quiz on topic to test knowledge Create gameusing framework Post-Game on Moodle (it is an LMS similar toBlackboard or Canva) retake a similar quiz as before to testknowledge growth on topic take end survey that captures impact ofprocess Below are the things I'd like you to focus on whileresearching. Literature Search Frameworks/Models: Frameworks forteaching through student created content, frameworks foreducational game design, Frameworks for teaching through onlinestudent created content, Instructional Design Subjects/ideas toexplore for context: Student Created Content, Educational/LearningGames, Game Based Learning, Survey Creation, what makes a gamesfun
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