Question 1 (20 marks) Question 2 (20 marks) Question 3 (25 marks) Question 4 (25 marks) Question 5 (10 marks) View as si

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answerhappygod
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Question 1 (20 marks) Question 2 (20 marks) Question 3 (25 marks) Question 4 (25 marks) Question 5 (10 marks) View as si

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Question 1 20 Marks Question 2 20 Marks Question 3 25 Marks Question 4 25 Marks Question 5 10 Marks View As Si 1
Question 1 20 Marks Question 2 20 Marks Question 3 25 Marks Question 4 25 Marks Question 5 10 Marks View As Si 1 (68.2 KiB) Viewed 63 times
PLEASE CAN I HAVE THE ANSWER ON OU BUILD NOT CODE!!
Question 1 (20 marks) Question 2 (20 marks) Question 3 (25 marks) Question 4 (25 marks) Question 5 (10 marks) View as single page Descriptions Some items on this page include descriptions for visually-impaired students. Show description links Question 2 (20 marks) ធ This question focuses on Part 1 (sprite movement), Part 2 (anthmetic, rounding. joining strings, and custom blocks) and Part 3 (selection). It also involves the touching_color[]? block, introduced in Activity 3.2 of Part 3. Open the project TM111_02_02.sb2. This project is intended to provide a program to help the pupils practise percentage calculations involving prices. It contains a sprite named Bee, equipped with four costumes, bee1, bee2, bee3 and bee4. It also contains a custom block, go_home. Start by exploring the go_hone block. Then create a program to achieve the following. When the user presses their space key. Bee should be positioned at the point with coordinates (-180, 90), wearing the costume bee1. The user should be asked, in the format shown in Figure 1, to calculate a percentage of a price, to the nearest pound. What Is 54% of £196 (to the nearest €)? . Figure 1 Both numbers should be whole numbers chosen at random. The first number (54, in the above example) should be between 1 and 100 inclusive. The second number (196, in the above example) should be between 1 and 1000 inclusive. It is expected that the user enters a whole number without a £ sign, for example 106. If the user gets the answer correct, they should be told 'Yes!" and the bee should go to the flower. If they get the answer incorrect, they should be told so and given the correct answer, in the format of the following example: 'No. The correct percentage is €106", and the bee should go home to the hive. Your program should use the following: The custom block go_home to make the bee appear to move until it reaches the hive. You should not change the definition of this block. A custom block go_to_flower that you should create and define, to make the bee appear to move until it reaches the flower. There is no strict specification for this, but your block should involve the following: • playing some form of music or sound, which you should bring into the project using any of the 'New sound:' facilities available in the Sounds pane 0 the sprite moving to the flower, using the costumes bee1 and bee2 to give the impression of movement. We encourage you to design an algorithm before starting to create your program, and to test your program; however, for this question, you are not required to submit anything other than the complete program. Be sure to test your program in situations where the user gets the answer correct and in situations where they get the answer incorrect. Marks will be awarded for the following: a. forming and displaying an appropriate percentage price calculation question (8 marks) b. obtaining user input and taking the appropriate actions. (12 marks) Take a screenshot of your scripts and paste it into your TIMA document. Save your OUBuild project for Question 2 and submit it as TM111_02_02_PI. sb2 (where Pl is your Ou personal identifier, e.g. A1234567) in your TMA zip file. Alternatively, you may use your OUCU instead of your Pl.
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