Define a function addToPile with the following prototype: cardt *addToPile(cardt *pile, cardt *card); It should place ca

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answerhappygod
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Define a function addToPile with the following prototype: cardt *addToPile(cardt *pile, cardt *card); It should place ca

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Define A Function Addtopile With The Following Prototype Cardt Addtopile Cardt Pile Cardt Card It Should Place Ca 1
Define A Function Addtopile With The Following Prototype Cardt Addtopile Cardt Pile Cardt Card It Should Place Ca 1 (10.07 KiB) Viewed 35 times
This is for a blackjack game where the pile will be either the
player or the users pile and the card will be a card dealt by
another function used in the main.
Based around struct below. A "pile of cards" or a "pile" in
the descriptions below will be a pointer-to-card (struct card
* or, equivalently, cardT *). If a pile is empty, then
the pointer will be NULL. Otherwise, it should be thought of a
the top (or first)
Define a function addToPile with the following prototype: cardt *addToPile(cardt *pile, cardt *card); It should place card at the top of pile., and return the new head of the pile. If card is NULL, do nothing and return the existing head.
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