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answerhappygod
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Java

Post by answerhappygod »

Java
Java 1
Java 1 (36.37 KiB) Viewed 32 times
1. An inheritance principle is used to explore and extend the Course class. The UML of the Course is presented below: Course : courseName : String sectionNumber : int instructorName : String numberofstudentsEnrolled int #Course #Course (courseName : String) #Course (courseName String, şection Number: int, instructorName : String) +getCapacity : int +getCourseNamel): String +setCourseName (courseName : String) : void +get SectionNumber() int +setSection Number (sectionNumöer : int) : void +getInstructorName); String +set InstructorNameOnstructorName : String) void +getNumberoistudentsEnrolledo int +toString(): string Part 1.1. Implement the abstract class Course strictly according to its UML one-to-one (do not include anything extra, do not miss any data field or methods). : Add comments to your program and mark where data fields, constructors, getters, setters and festciogl) are located and which method is abstract or static (if any).
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