Write an OpenGLn and Create a quadrilateral and apply composite transformations, that is Scale and translate the object

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answerhappygod
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Write an OpenGLn and Create a quadrilateral and apply composite transformations, that is Scale and translate the object

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Write an OpenGLn and Create a quadrilateral and apply
composite transformations, that is Scale and translate the object
before rotating it to 270 degrees. Apply non uniform scaling and
consider the translation vector Coordinates as equal.
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