please kindly solve all the questions. thank you
Posted: Fri Apr 29, 2022 7:12 am
please kindly solve all the questions.
thank you
1A. What is a prototype in HCI? Explain why prototyping is an important activity of the interactive system design life cycle and briefly describe the different prototyping techniques used in design life cycle and identify which stages of the design life cycle these are used and why? (10 Marks) 1B.Describe three populations of users with special needs. For each of these populations, suggest three ways current interfaces could be improved to better serve them. [5 Marks) 1C.Give three (3) examples of interactive designs used currently and explain how different they are from previous technologies. (3 Marks] 1D. What are the four (4) basic activities involved in the process of interactive design.
[2 Marks) 2A. What is envisionment? Give reasons why envisionment in system design is relevant. [5 Marks) 2B. State and briefly explain five (5) usability goals. [5 Marks) 2C. There are many different kinds of vending machines in the world. Each offering a range of goods, requiring the user to part with some money. Figure 1.0 shows photos of two different vending machines, one that provides soft drinks and the other a range of snacks. Both use an instructional mode of interaction. However, the way they do so is quite different Describe the interactions required to obtain a soda from the first machine and a bar of chocolate from the second. Determine which of the vending is machined is associated with with complex user interactions and state the at least two problems associated with this user interaction? muthirsu ste 2700! bo 12 BU KANART 4 CD-18.00 : 2. 45 RSS FORS a break RI Em 01 (a) (b) Figure 1.0: Vending Machines [10 Marks) 3A. Papaye restaurant Osu branch has employed you to design an application that will make it possible for customers to place orders on phone and on the internet. With your knowledge in Human Computer Interaction, describe two (2) methods you are most likely to use in your requirement gathering and explain why you think those methods are best. [8 Marks)
3B. Click & Print Certificates is a useful little shareware program for printing a variety of certificates and awards. The program offers a "style buddy" to help the user select which interface. Provide fully labeled sketch indicating all the user interface design controls (widgets) that can that can address the usability issues identified. Select an award style... corti kata ACHIEVEMENT FON சாயா பாபா பாடி M CERTIFICATE OF ACHIEVEMENT 301 FORO [6 Marks) 3C. You have been asked to design an Automatic Teller Machine that is universally accessible. Explain the design principles that can be used to guide your design [6 Marks) 4A: a)Briefly discuss the following Data-Gathering Methods i) Interview ii)Questionnaire iii) Focus Groups 4B. State and explain all the types of scenarios. [6 Marks] 4C. Define design as used in HCL. State and explain the two types of designs. [8 Marks) 4D. Define functional and non-functional requirements. [4 Marks) 12 Marks]
5A. The interface of a lift has physical buttons that allow users to select a specific floor, open the door, close the door, or ring the alarm. Consider a complete replacement of the physical button panel with a LCD touchscreen panel. i. Give two advantages of a touchscreen panel in the lift? [2 marks] ii. What would be two disadvantages of a complete replacement? [2 marks] 5B. What is the difference between recall and recognition? Discuss how interactive designers make use of this distinction. [6 Marks) 5C. State any three expert evaluation methods. For each of them, provide a brief des cription and how it can be used for software interface evaluation. [6 Marks) SD. Consider the two design principles, "visibility" and "constraints”. Explain each principle and describe an example of it being used in a good design.. (4 marks) 6A. Write short notes on the following: i) Metaphor ii)Mental model iii)Stories [6 Marks) 6B. State and explain the various ways we may interact with an interactive system, giving examples in each case. [s Marks) 6C. What is human-centered design approach? Give four reasons why it is important to employ this approach in interactive product design life cycle. [5 Marks] 6D. Explain why the creation of user scenarios is important in the design process. (2 Marks) 6E. Explain the differences between ethnographic observation and normal observation? [2 marks]
thank you
1A. What is a prototype in HCI? Explain why prototyping is an important activity of the interactive system design life cycle and briefly describe the different prototyping techniques used in design life cycle and identify which stages of the design life cycle these are used and why? (10 Marks) 1B.Describe three populations of users with special needs. For each of these populations, suggest three ways current interfaces could be improved to better serve them. [5 Marks) 1C.Give three (3) examples of interactive designs used currently and explain how different they are from previous technologies. (3 Marks] 1D. What are the four (4) basic activities involved in the process of interactive design.
[2 Marks) 2A. What is envisionment? Give reasons why envisionment in system design is relevant. [5 Marks) 2B. State and briefly explain five (5) usability goals. [5 Marks) 2C. There are many different kinds of vending machines in the world. Each offering a range of goods, requiring the user to part with some money. Figure 1.0 shows photos of two different vending machines, one that provides soft drinks and the other a range of snacks. Both use an instructional mode of interaction. However, the way they do so is quite different Describe the interactions required to obtain a soda from the first machine and a bar of chocolate from the second. Determine which of the vending is machined is associated with with complex user interactions and state the at least two problems associated with this user interaction? muthirsu ste 2700! bo 12 BU KANART 4 CD-18.00 : 2. 45 RSS FORS a break RI Em 01 (a) (b) Figure 1.0: Vending Machines [10 Marks) 3A. Papaye restaurant Osu branch has employed you to design an application that will make it possible for customers to place orders on phone and on the internet. With your knowledge in Human Computer Interaction, describe two (2) methods you are most likely to use in your requirement gathering and explain why you think those methods are best. [8 Marks)
3B. Click & Print Certificates is a useful little shareware program for printing a variety of certificates and awards. The program offers a "style buddy" to help the user select which interface. Provide fully labeled sketch indicating all the user interface design controls (widgets) that can that can address the usability issues identified. Select an award style... corti kata ACHIEVEMENT FON சாயா பாபா பாடி M CERTIFICATE OF ACHIEVEMENT 301 FORO [6 Marks) 3C. You have been asked to design an Automatic Teller Machine that is universally accessible. Explain the design principles that can be used to guide your design [6 Marks) 4A: a)Briefly discuss the following Data-Gathering Methods i) Interview ii)Questionnaire iii) Focus Groups 4B. State and explain all the types of scenarios. [6 Marks] 4C. Define design as used in HCL. State and explain the two types of designs. [8 Marks) 4D. Define functional and non-functional requirements. [4 Marks) 12 Marks]
5A. The interface of a lift has physical buttons that allow users to select a specific floor, open the door, close the door, or ring the alarm. Consider a complete replacement of the physical button panel with a LCD touchscreen panel. i. Give two advantages of a touchscreen panel in the lift? [2 marks] ii. What would be two disadvantages of a complete replacement? [2 marks] 5B. What is the difference between recall and recognition? Discuss how interactive designers make use of this distinction. [6 Marks) 5C. State any three expert evaluation methods. For each of them, provide a brief des cription and how it can be used for software interface evaluation. [6 Marks) SD. Consider the two design principles, "visibility" and "constraints”. Explain each principle and describe an example of it being used in a good design.. (4 marks) 6A. Write short notes on the following: i) Metaphor ii)Mental model iii)Stories [6 Marks) 6B. State and explain the various ways we may interact with an interactive system, giving examples in each case. [s Marks) 6C. What is human-centered design approach? Give four reasons why it is important to employ this approach in interactive product design life cycle. [5 Marks] 6D. Explain why the creation of user scenarios is important in the design process. (2 Marks) 6E. Explain the differences between ethnographic observation and normal observation? [2 marks]