1) Each of the 16 items fits somewhere on this outline. 2) Unscramble the outline and place the corresponding number in

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answerhappygod
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1) Each of the 16 items fits somewhere on this outline. 2) Unscramble the outline and place the corresponding number in

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1) Each of the 16 items fits somewhere on this outline.
2) Unscramble the outline and place the corresponding number in
the following order. So in your answer, simply list the order, in
numbers, you came up with. Hint - it starts with #10. That's your
opener. So next, decide what best fits "Background" (it's a
transition to the audience relevance or the "reason for the
audience to listen step")....and list that number next. And so on,
till you use all 16 numbers.
INTRODUCTION:
BODY:
CONCLUSION:
-------------------------------------------------------------------------------------------------------------------------------
6. So today I've talked about how 1) Children spend countless
hours viewing violent activity on television; 2) screen violence is
reaching directly to today's youth through video game consoles; and
real life violence that is influenced by TV/media programming is
hurting the population of society.
7. A countless amount of time is spent viewing violent activity
on television.
8. A. Explain how violence is “faked” and what might happen if
people tried the same stunts in real life. Ask how the conflict
could have been resolved without violence. B. Establish screen
time limits that include TV, computer, and video game screens and
stick to them. Set a timer to signal when to turn off the set.
Delay TV viewing until homework and chores are done.
9. There are three reasons I believe this is true: 1) countless
amounts of violent activity is viewed through television. 2) Screen
violence is reaching directly to today’s youth through video game
consoles. 3) Real-life violence that is influenced by TV/media
programming is hurting the population and our society.
10. The relationship between violence on the screen and violence
in real life is extremely complicated. But while the relationship
may not be that of direct cause and effect, we must bear it in
mind. Violent programs may depress some people, shock others,
de-sensitize some and encourage imitation by a few” (BBC
Handbook-Guidelines for TV Producers Regarding Violence and
Censorship).
11. A. Twenty-two to thirty-four percent of young male felons
imprisoned for committing violent crimes (homicide, rape, or
assault) report having consciously imitated crime techniques
watched on TV (Journal of American Medical Association- Studies in
Violence and Television). B. All Canadian and US studies of
the effect of prolonged childhood exposure to television show a
positive relationship between earlier exposure to TV violence and
later physical aggressiveness (Public communication and
behavior—Academic Press).
12. A. I feel that violence in computer games is becoming a lot
more of a problem than it once was. Due to the increase in
technology, computer games are now more like films, with very
realistic-looking characters and settings. An example of such a
game is Grand Theft Auto 3 for Playstation 2. It is a controversial
game in which you ‘become’ the man who is able to run people over,
shoot people, and become involved in police chases.
B. Parents are the most important role models for their
children. In our society, television is the second most important
source of information. Watch shows together and review the video
games the kids are playing. Let them know your feelings about
violence on TV and seek their help in making a change in your
family’s TV and video game use.
13. Real-life violence that is influenced by TV/media
programming is hurting the population of our society.
14. The media is all around us and for this reason I feel
it is inevitable that it will have some sort of effect on us.
Television is the most popular and accessible form of media; nearly
everybody has at least one television set in their home. It is also
said to be the most vivid portrayal of the world. Screen
violence is a term given to violence seen in television
programs, videos and films—basically any violence viewed on a
screen.
15, Viewing violence poses a harmful risk to children. Critics
of the research challenge this conclusion and dispute claims that
exposure to violence leads to real-life aggression.
16,. I agree that children and the mentally ill are vulnerable
and should always be protected by film classifications and
watersheds, so that they do not view unsuitable material.
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