Java: Starting in the summer of 2017, O’Hare International Airport (ORD) and the Department of Aviation originally reque
Posted: Mon Jun 06, 2022 5:57 pm
Java:
Starting in the summer of 2017, O’Hare International Airport
(ORD) and the Department
of Aviation originally requested for DeVry students to make mobile
applications and games for
passengers to interact with. To maneuver around the potential
technical and liability challenges
inherent in mobile applications, ORD changed the scope of the
project to produce a series of web
games that could be played within a browser on static, touchscreen
kiosks within the O’Hare
airport.
When passengers arrive at the airport and proceed through the
check-in and security
processes, they often walk to their terminal and sit for hours
waiting for their flight. To help
alleviate the strenuous waiting process, O’Hare wanted a new way to
encourage passengers to
walk around, explore, and visit the local shops and restaurants. To
help passengers pass the time
and raise awareness of the opportunities available within the
airport, O’Hare wanted some
entertaining games that include references to the local stores,
potentially increasing their
business.
Over the last few years, DeVry students have successfully planned,
designed, built, and
maintained 25 games for the kiosks at O’Hare International
Airport.
Starting in the summer of 2017, O’Hare International Airport
(ORD) and the Department
of Aviation originally requested for DeVry students to make mobile
applications and games for
passengers to interact with. To maneuver around the potential
technical and liability challenges
inherent in mobile applications, ORD changed the scope of the
project to produce a series of web
games that could be played within a browser on static, touchscreen
kiosks within the O’Hare
airport.
When passengers arrive at the airport and proceed through the
check-in and security
processes, they often walk to their terminal and sit for hours
waiting for their flight. To help
alleviate the strenuous waiting process, O’Hare wanted a new way to
encourage passengers to
walk around, explore, and visit the local shops and restaurants. To
help passengers pass the time
and raise awareness of the opportunities available within the
airport, O’Hare wanted some
entertaining games that include references to the local stores,
potentially increasing their
business.
Over the last few years, DeVry students have successfully planned,
designed, built, and
maintained 25 games for the kiosks at O’Hare International
Airport.