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Answer Happy • 140 Marios Given the vertices data provided below. Gif lont vertices[l- y * -1.0, -1.0, -0.57. 0.01. -1.0, 1.0, 1.01. -1
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140 Marios Given the vertices data provided below. Gif lont vertices[l- y * -1.0, -1.0, -0.57. 0.01. -1.0, 1.0, 1.01. -1

Posted: Sat Nov 27, 2021 2:29 pm
by answerhappygod
140 Marios Given The Vertices Data Provided Below Gif Lont Vertices L Y 1 0 1 0 0 57 0 01 1 0 1 0 1 01 1 1
140 Marios Given The Vertices Data Provided Below Gif Lont Vertices L Y 1 0 1 0 0 57 0 01 1 0 1 0 1 01 1 1 (33.52 KiB) Viewed 140 times
140 Marios Given the vertices data provided below. Gif lont vertices[l- y * -1.0, -1.0, -0.57. 0.01. -1.0, 1.0, 1.01. -1.0, -0.58. 0.0, 1.0, 0.08 una gond Int Indicat 0,3,1 1,3,2, 2,3.0, 0,1,2 0.01, 0.01 0.5f, 0.01 1.0, 0.00 0.5, 1.0, 0.00, 0.00, 0.01, ..of, 0.01, 0.06 0.0, 0.01, 0.06. 0.00, 0.01, 0.01 1) Draw the output shape that will be displayed on the screen (5 Marks) 2) Write the code to generate and set the buffer data for VAO, VBO, and EBO, then bind and set vertex buffer(s) and attribute pointer(s) (10 Marks) 3) Write vertex shader to get position, normals, and texture and pass texture and normals coordinates to fragment shader: (5 Marks) 4) Write fragment shader to set one directional light a) Set one directional light (5 Marlos) b) Add emission component to the material and set it with directional light to have a combined light including the emission. (5Marks) 5) Write the part of code to draw the shape in the main loop with translation of (0.5, 0.5, 0.0), unified scaling of 0.5, and rotation of -30 degrees around Yases ( Marks) 6) Write the different fragments of code to add emission property to the materials that make mapping from image.png texture file, this include the code to be added in the a) fragment shader and the code to be added in the b) main loop. (5 Marks)