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Write a JavaFX GUI program to play a game of Hangman. (If you’re not familiar with the game, check out the Wikipedia pag

Posted: Tue May 24, 2022 7:59 am
by answerhappygod
Write a JavaFX GUI program to play a game of Hangman. (If
you’re not familiar with the game, check out the Wikipedia
page hereLinks to an external site..) Your program reads in a
dictionary file and randomly chooses a word. The user guesses
letters until they either guess the word or run out of
guesses.
There are two parts to this project. The first is writing the
game and getting it working properly. The second is adding
exception handling. I strongly recommend you complete Part I before
moving on to Part II.
Part I: The Game
I've provided a GUI shell for the game. The shell sets up all of
the GUI components. You will complete two methods: the chooseWord
method and the handleGuessField method.
Your game must follow these rules:
The provided file uses several text components that you will
update throughout the program:
chooseWord method
This method randomly chooses a word. The method should read in
words from a file (such as words.txt, provided) and randomly choose
a word.
The method should also provide code to account for a missing
file. In this case, the outcomeText should display an error message
(such as "Error: No dictionary."). The guessField should then be
disabled because the game cannot be played. The program should not
crash or throw other exceptions.
Hint for testing: Print out the randomly selected word you are
trying to guess. This makes for much easier testing!
handleGuessField method
This method responds to the user guess (typed into the
guessField). This is basically the method that makes the game
run!
In this method, you should read in the user's guess and check if
it is valid. If it's not valid, update the displays.
If the guess is valid, you should check if the user has guessed
the letter already. If they have, update the displays.
If it's a new guess, check if it is right or wrong and update
the displays. Then also check if the game is over (either the user
guessed the word and won or reached the maximum wrong guesses and
lost).
For full credit:
You can add code to the start()
method to initialize variables and/or invoke helper methods.
I strongly recommend getting the game
working before moving on to Part II.
Part II: Exception Handling
Your program method
should not terminate or crash because of
any of these thrown exceptions. All thrown exceptions should be
caught and handled and the game should continue.
Part 3:
Allow the user to play multiple games. Add a "play again" button
that is only visible when the game is over. Choose a new random
word for each game.