Define a function addToPile with the following prototype: cardt *addToPile(cardt *pile, cardt *card); It should place ca
Posted: Fri May 20, 2022 12:44 pm
player or the users pile and the card will be a card dealt by
another function used in the main.
Based around struct below. A "pile of cards" or a "pile" in
the descriptions below will be a pointer-to-card (struct card
* or, equivalently, cardT *). If a pile is empty, then
the pointer will be NULL. Otherwise, it should be thought of a
the top (or first)
Define a function addToPile with the following prototype: cardt *addToPile(cardt *pile, cardt *card); It should place card at the top of pile., and return the new head of the pile. If card is NULL, do nothing and return the existing head.