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URGENT PLEASE Graphics and Human-Computer interaction

Posted: Fri May 20, 2022 12:32 pm
by answerhappygod
URGENT PLEASE Graphics and Human-Computer
interaction
Urgent Please Graphics And Human Computer Interaction 1
Urgent Please Graphics And Human Computer Interaction 1 (85.79 KiB) Viewed 47 times
1. What colors does CMYK consist of /1p a. Cyan Magenta Yellow Karbon b. Cyan Maroon Yellow Black c. Cyan Magenta Yellow Black d. Cyan Maroon Yellow Karbon 2. What type of graphics is Corel Draw used for? /1p a. Vector graphics b. Raster graphics C. Raster and vector graphics d. None of the above 3. What format are CorelDRAW files saved in?/1p a. b. PSD CDR C. d. PNG DXF C. a. C. 4. In what kind of graphics is the image made up of lines or arcs?/1p a. Raster graphics b. Raster and vector graphics C. Bitmap graphics d. Vector graphics 5. The type of bitmap files is not: /1p a.jpg b.bmp cdr d.gif 6. The raster images parameter is not: /1p resolution b. grammage size d. color depth 7. Which algorithm uses floating point operations? /1p a. Bresenham's line drawing algorithm b. ine drawing DDA algorithm (Digital Differential Analyzer) C. Bresenham's algorithm for drawing a circle 8. What does dpi mean?/1p a. the number of pixels in the image per inch b. number of image lines per inch c. the number of image lines per cm d. the number of image pixels per cm 9. Which of the main operations on transformation matrices and point matrices are implemented in advanced graphics programs?/1p a. matrix multiplication and addition b. matrix multiplication and subtraction c. matrix addition d. matrix multiplication

10. Which of the colour models is used in printing press?/1p a. Model RGB b. Model HSV C. Model CMYK d. Model HLS 11. The third degree Bezier curve is described by 4 control points: PP, P3, P4. Which of these points do not belong to the curve?/1p a. Po.PL b. P2, P3 c. Pola d. P.P2 12. One of the techniques of animation deforming the shape of an object is: /1p a. Morfing b. Warping C. Metamorfoza 13. Complete the right or left matrix of rotation about the point (0; 0) for 2D graphics in the homogeneous system (z = 1) (mark "R" or "L")/2p [cos a 14. Complete the right-hand or left-hand translation matrix with respect to the vector (Vixi vy) for 2D graphics in the homogeneous system (z = 1) (mark "R" or "L")/2p 15. Complete the right or left matrix of scaling with respect to scales (Sx; Sy) for 2D graphics in the homogeneous system (z = 1) (mark "R" or "L")/2p 16. Explain the difference between vector and raster graphics./2p 17. Explain what the aliasing effect is and what the methods of reducing it are./2p

18. List the known methods of filling the inside of figures. /2p 19. Describe the RGB color model. /2p